The sky is temporary, all the rest is 3D…
I spent time optimizing the rendering parameters to avoid flickering with the vegetation, and finaly I got nice rendertimes arround 10 minutes per frame.

Now i’m animating, and doing the dynamic hair simulation ( that was really messy with 3dsmax 2015 due the constant crashings / bugs ) so I went back using the 2014 for the dynamic simulation.

soon some more material! :)