Well I’ve been doing some improovements in the hair, but still more work is necessary…
The shape of the hair, and lenght I’m happy with it, small adjustments to be made only, but, the main problem, is the Shader. Don’t know why the Vray Hair Material won’t show the texture with the dark stripes properly, so just for test purposes I’m using and standard shader… ” and why not use this one for the final result you may ask”… I was planning to do so, buut, how the light reacts over the hair is sooooo different, depending on the Camera angle it almost looks like there is no light at all look:
This has the exact same lighting from the above picture, but how different it looks! :S
So I will need to do some tests with the Vray Shader, to see what kind of configuration needs to be maid in orther to show the texture properly.
Well seemed that was mor paranoid that some real problem, I started the shader from scratch and worked fine, so I will asume that I broke something the first time I tried it. :)
lets continue with the dynamics!.
Dynamics are a slow thing to adjust, lots of try error, but well we are going somewhere I think!
There are 3 different kind of hairs, Short, Mid and Long. they have different physics.
The dynamic parameters are a bit tricky…
There is not too much to play with.
Gravity controls the… ok… dont need to explain that, I think…
Stiffness seems to control the motion on the tips of the hair.
Root Hold, does the same but on the root. BUT seems dependant on the stiffness some how.
Dampen, well seems it controls the motion inherit when the object moves…
I tested the collisions and seems to work more or less fine… tomorrow I will test with Wind.