Monthly Archives: September 2014

Damn HDD

I hate my server, some time ago the Gygalan connection failed, and I had to buy a new board.

Yesterday was the time for the 2 units of 3TB in Raid 1.
2 unit of Barracudas ( damn fish now I hate it even more ) that decided to fail almos at same time ( really makes sense cos they were in Raid 1 ) they had maybe a bit more than 2 years of life.

Conclussion, don’t use standard consumer’s drives if you gonna give them a hard use ( edditing video, lots of frames reading etc.. )  theyr durability drops terribly fast.

So my new purchase is a Seagate Constellation 2TB ( no raid this time ) that has a warranty of 5years, and it’s has been designed to be online 24/7  not like the barracuda consumers crap that they are made to be used arround 7h a day.

Then for the extra copy I will use a cloud solution paid monthly, the cost is more or less the same to have a local HDD ( paid in 1 year )   so, not bad solution… the bad thing is the first upload of all the data, take sooo slow even with Optical Fiber.


I asked to the online shop to send it with a nice protection! because before I was buying a HDD to amazon, and was broken :\ so was really anoying.

The good thing of all the day, is that 3 copys of all the ingoing projects is necesary, if you don’t want to cry later. :)

Working with the Hair

Well I’ve been doing some improovements in the hair, but still more work is necessary…



The shape of the hair, and lenght I’m happy with it, small adjustments to be made only, but, the main problem, is the Shader. Don’t know why the Vray Hair Material won’t show the texture with the dark stripes properly, so just for test purposes I’m using and standard shader…    ” and why not use this one for the final result you may ask”… I was planning to do so, buut, how the light reacts over the hair is sooooo different, depending on the Camera angle it almost looks like there is no light at all look:


This has the exact same lighting from the above picture, but how different it looks! :S

So I will need to do some tests with the Vray Shader, to see what kind of configuration needs to be maid in orther to show the texture properly.


Well seemed that was mor paranoid that some real problem, I started the shader from scratch and worked fine, so I will asume that I broke something the first time I tried it. :)

lets continue with the dynamics!.


Dynamics are a slow thing to adjust, lots of try error, but well we are going somewhere I think!

There are 3 different kind of hairs, Short, Mid and Long. they have different physics.

The dynamic parameters are a bit tricky…

There is not too much to play with.

Gravity controls the… ok… dont need to explain that, I think…
Stiffness seems to control the motion on the tips of the hair.
Root Hold, does the same but on the root. BUT seems dependant on the stiffness some how.
Dampen, well seems it controls the motion inherit when the object moves…

I tested the collisions and seems to work more or less fine… tomorrow I will test with Wind.


Barcekholm Projection Mapping now on Barcelona!

I’ve been working on to creating and animating the main characters for the Barcekholm Projection Mapping, on the “la Mercè” party in Barcelona. Now showing in the City Hall facade, from 19th to 24th of September 2014

The mapping is 20minutes long, with lots of animations and illustration of different artists from Barcelona and Stockholm, ” thats why Barcekholm”. I has been developed by nueveojos and the artistic direction was by Mariona Omedes of nueveojos.
And from this 20 minutes, 6! are just this Facade Faced characters that are telling the story about Jaumet and Sofia, a lovers inbetween Barcelona and Stockholm.

Here a Sneak Peek of what you will see.

“Mercè 2014″: Projeccions a la façana de l’Ajuntament: Barcekholm from Barcelona Cultura on Vimeo.


This days I’m not updating any process because I’m working finishing a project mapping for the city of Barcelona in very short time…
There have been some changes in the voice of some characters and that’s allways a problem into the timming!!

The good think of working on weekends is that the renderfarm is quite empty ^__^


173 machines just for meee! :D